Synthetically difficult, in a few sentences to summarize the news or changes that Ubisoft has chosen for The Division 2. “Double” seems much more mature. Designed with a little more thoughtfulness, as if it were a collection of reflections arising from the discussion among employees after the failure of a predecessor. Which, of course, is in itself the most exemplary behavior.
On the other hand, we have an image of a player, especially a sensitive Frenchman, who stigmatizes or at least criticizes such processing. And from the sequel expect at least a few extra mechanics. And after contacting Division 2, he can very quickly go and clean the heading on some popular discussion forum. This is especially true today, in an era of unbiased use of the achievements of other publications, such as Far Cry: New Dawn, which, of course, makes the accusations not groundless. So what about this “Division 2” in the end?
In the end, just in the new marauder shooter from Ubi, the gameplay continues to bring the same amount of pleasure and turns even more, despite the really meager storyline and weak script.
In this regard, Division 2 is really promising. After creating the storage agent (Department of Strategic Homeland), we find ourselves in a minimalist introduction to history. It outlines the reasons why we moved to Washington and presents a general outline. Due to the widely understood coup (the destruction of Air Force-1, anarchy begins to predominate in the city) and the inefficiency of local services and law enforcement officers, several armed groups fighting for the territory developed on the streets of the capital of the United States. Among them, their lives had to be reviewed by ordinary civilians who did not want to participate in this conflict.
It is we who take the baton to bring order to the streets of the city, acting as a sheriff (by this number, independent characters sometimes turn to us). buy Yahoo Accounts pandapva24.store